talx x1.0.5

Uses of Class
talx.events.GameChangedEvent

Packages that use GameChangedEvent
talx.controller Defines the behaviors for the system. 
talx.games Provides general framework for games. 
talx.games.helpdesk   
talx.games.survey   
talx.games.tech Provides technical assistance through the game SPI. 
talx.model Provides state information for the entire application, and access to the transport system. 
 

Uses of GameChangedEvent in talx.controller
 

Methods in talx.controller with parameters of type GameChangedEvent
 void GameLogger.localModelChange(GameChangedEvent ev)
           
 void GameLogger.remoteModelChange(GameChangedEvent ev)
           
 

Uses of GameChangedEvent in talx.games
 

Methods in talx.games with parameters of type GameChangedEvent
 void GameListener.localModelChange(GameChangedEvent gse)
          Invoked to signify a change initiated by the local user.
 void GameListener.remoteModelChange(GameChangedEvent gse)
          Invoked to signify a change initiated by the remote user.
 

Uses of GameChangedEvent in talx.games.helpdesk
 

Methods in talx.games.helpdesk with parameters of type GameChangedEvent
 void HelpDeskView.localModelChange(GameChangedEvent gse)
           
 void HelpDeskView.remoteModelChange(GameChangedEvent gse)
           
 

Uses of GameChangedEvent in talx.games.survey
 

Methods in talx.games.survey with parameters of type GameChangedEvent
 void SurveyView.localModelChange(GameChangedEvent gse)
           
 void SurveyView.remoteModelChange(GameChangedEvent gse)
           
 

Uses of GameChangedEvent in talx.games.tech
 

Methods in talx.games.tech with parameters of type GameChangedEvent
 void TechView.localModelChange(GameChangedEvent gce)
          Invoked to signify a change initiated by the local user.
 void TechView.remoteModelChange(GameChangedEvent gce)
          Invoked to signify a change initiated by the remote user.
 

Uses of GameChangedEvent in talx.model
 

Methods in talx.model with parameters of type GameChangedEvent
 void GameManager.localModelChange(GameChangedEvent gse)
          Invoked when a game changes state due to the local user's action.
 void GameManager.remoteModelChange(GameChangedEvent gse)
          Invoked when a game changes state due to the remote user's action.
 


talx x1.0.5

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