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talx x1.0.5 | ||||||||||
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| Packages that use GameChangedEvent | |
| talx.controller | Defines the behaviors for the system. |
| talx.games | Provides general framework for games. |
| talx.games.helpdesk | |
| talx.games.survey | |
| talx.games.tech | Provides technical assistance through the game SPI. |
| talx.model | Provides state information for the entire application, and access to the transport system. |
| Uses of GameChangedEvent in talx.controller |
| Methods in talx.controller with parameters of type GameChangedEvent | |
void |
GameLogger.localModelChange(GameChangedEvent ev)
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void |
GameLogger.remoteModelChange(GameChangedEvent ev)
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| Uses of GameChangedEvent in talx.games |
| Methods in talx.games with parameters of type GameChangedEvent | |
void |
GameListener.localModelChange(GameChangedEvent gse)
Invoked to signify a change initiated by the local user. |
void |
GameListener.remoteModelChange(GameChangedEvent gse)
Invoked to signify a change initiated by the remote user. |
| Uses of GameChangedEvent in talx.games.helpdesk |
| Methods in talx.games.helpdesk with parameters of type GameChangedEvent | |
void |
HelpDeskView.localModelChange(GameChangedEvent gse)
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void |
HelpDeskView.remoteModelChange(GameChangedEvent gse)
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| Uses of GameChangedEvent in talx.games.survey |
| Methods in talx.games.survey with parameters of type GameChangedEvent | |
void |
SurveyView.localModelChange(GameChangedEvent gse)
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void |
SurveyView.remoteModelChange(GameChangedEvent gse)
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| Uses of GameChangedEvent in talx.games.tech |
| Methods in talx.games.tech with parameters of type GameChangedEvent | |
void |
TechView.localModelChange(GameChangedEvent gce)
Invoked to signify a change initiated by the local user. |
void |
TechView.remoteModelChange(GameChangedEvent gce)
Invoked to signify a change initiated by the remote user. |
| Uses of GameChangedEvent in talx.model |
| Methods in talx.model with parameters of type GameChangedEvent | |
void |
GameManager.localModelChange(GameChangedEvent gse)
Invoked when a game changes state due to the local user's action. |
void |
GameManager.remoteModelChange(GameChangedEvent gse)
Invoked when a game changes state due to the remote user's action. |
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talx x1.0.5 | ||||||||||
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